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    ouch 24k, i used to get 26k, then i got t1...

    ouch 24k, i used to get 26k, then i got t1...
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    ah, ok; then would it be better to use...

    ah, ok; then would it be better to use asynchronous sockets winsock. if so, could someone send me a link to asynchonous winsock sockets. i read those beej tutorials, but he seems to concentrate on...
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    because dos is nostalgic to the max, and i was...

    because dos is nostalgic to the max, and i was interested in what it can still do.
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    is select non-blocking, and does it work in...

    is select non-blocking, and does it work in windows?
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    what kindof resolutions can u even achieve in dos?

    what kindof resolutions can u even achieve in dos?
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    too bad in some ways, i always enjoyed writing in...

    too bad in some ways, i always enjoyed writing in assembly, it felt like i was actually doing something, even if it did take me a couple hours to learn how to write a hello world app. i learned alot...
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    ok cool, and when i stated i already know...

    ok cool, and when i stated


    i already know basic assembly, i actually learned it before i started c. so i was just saying how much longer it would take me to do stuff with assembly.

    thanks...
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    ah, then what is the point right? other than if...

    ah, then what is the point right? other than if i want to make my head explore. lol
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    i had a similar question a week or so back. what...

    i had a similar question a week or so back. what i ended up doing, and i dont know if it helps u any. but i declared a global variable and then passed it back.

    ie


    #include <stdio.h>
    ...
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    it certainly appears to me that way too.

    it certainly appears to me that way too.
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    i didnt, but now i will, thanks for the link.

    i didnt, but now i will, thanks for the link.
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    ok, thanks, i was just curious. i was just...

    ok, thanks, i was just curious.

    i was just trying to figure out if there is a way to use assembly to make graphics go even faster.
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    inline assembly in dev-cpp

    how can i get inline assembly to work in dev-cpp in can get it to work in msvcpp but not in dev-cpp.

    any help would be greatly appreciated.

    thanks
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    dos acceleration

    if you were to write a game for dos, would your game take advantage of a nice graphics card, or do you have to be in a higher operating system (ie windows) with graphics drivers installed, for a nice...
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    or useing windows with dec-cpp?

    or useing windows with dec-cpp?
  16. Thread: benchmarking

    by variable
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    does ftime work in windows?

    does ftime work in windows?
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    ah, ok thanks for the help --variable

    ah, ok thanks for the help

    --variable
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    thanks for the link. is the code i posted ok?...

    thanks for the link.

    is the code i posted ok? i know it works, but sometimes just because it works, it isnt right.
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    could i also do something like this? ...

    could i also do something like this?



    #include <stdio.h>

    char testmain[5];

    int postchar( void )
    {
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    cool, well thanks for the help; maybe someone...

    cool, well thanks for the help; maybe someone else will shed some light on the situation.
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    that worked, thats strange. did the previous...

    that worked, thats strange.

    did the previous code that i posted work for you?
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    windows error tester3.exe has encountered a...

    windows error

    tester3.exe has encountered a problem and needs to close. We are sorry for the inconvenience.
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    #include typedef struct { char...

    #include <stdio.h>

    typedef struct {
    char bar[10];
    } pschar;

    pschar postchar( void )
    {
    pschar temp = {"my pschar"};
    printf("%s", temp.bar);
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    thanks, makes sense, forgot to do the .bar ...

    thanks, makes sense, forgot to do the .bar

    that last printf wont work though, the one inside of the main
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    i tried getting the example you posted to work...

    i tried getting the example you posted to work like this and couldnt


    #include <stdio.h>

    typedef struct {
    char bar[10];
    } pschar;

    pschar postchar( void )
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