Yea, I don't really have much else to offer...
Type: Posts; User: Izzy545
Yea, I don't really have much else to offer...
I'm starting a competition for Shoot 'Em Up Games at my forum. Please check it out, it'll be lots of fun! Deadline is May 3rd, 2005.
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Depends. I've only been using C++ for a few weeks and I've had no problems learning how to do windows programs. In fact, I'm well underway into making my first game in DirectX...
So it varies from...
Okay, apparently I was calculating the FPS wrong. I finally fixed it and can get 2500 sprites, along with collision detection on all of them, running at 30 FPS.
Thanks, I'll look into those.
After optimizing some code, I can get it running at 70 FPS with 10000 sprites on the screen now :)
Okay, so I can't just keep the FPS below 30 at all times?
Oh, I have another question. How can I lock the FPS at 30? I don't want it to go above that, because it changes too much right now, and I don't want the game looking like it's running really slow at...
Okay, thanks for the code Shakti!
That looks like it's running pretty nice there Bubba! Looks much better than my crappy shooter, hehe.
It looks like I can actually get about 10000 sprites on...
Thanks for the replies! I'll try out these other methods and see what I get then... I just added in enemies to the game and I can get about 3000 of those on the screen before I get below 50 FPS.
Okay, so I've hardly ever used C++ before yesterday, but found out that using DirectX in C++ is actually quite similar to using DirectX in VB, at least, the way you blt things out and all that. So, I...