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  1. Thread: Linked Lists

    by JoeS
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    for speed, and better memory usage.. allowing...

    for speed, and better memory usage..
    allowing you to increase and decrease the list as data is input'd or as its removed, using memory only as needed, instead of a fixed size. like an array..
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    This is the new and improved operator= overload i...

    This is the new and improved operator= overload i came up with. works great. thanx again for the help..




    SLList<Type> &operator= (const SLList<Type> &list)
    {
    if (this == &list)...
  3. Replies
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    1,802

    Thanx for all the help i got it squared away had...

    Thanx for all the help i got it squared away had to re-write the whole thing...
    {thats why you don't code when half-asleep} :D :P


    wow i didn't realize the code was so lengthy
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    or perhaps my error lies somewhere else. maybe...

    or perhaps my error lies somewhere else. maybe this can help.



    template <typename Type>
    class SLLIter;

    template <typename Type>
    class SLList
    {
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    Thanx, I understand that as far as basics, im not...

    Thanx, I understand that as far as basics, im not quite sure as to how, to apply this method, when working the "list" object, since its a dynamic SinglyLinked List;
    i think i said that right.
  6. Replies
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    SLList operator= overloading problems

    Hi, ive been trying to get this operator= overload to work for a few days now..

    this is my recent attempt... Think you could help me out. Thanx



    SLList<Type> &operator= (const SLList<Type>...
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