template <class Tm, int M, int N>
class Matrix{
...
template <int Mm, int Nm>
Matrix<Tm, M, Nm> operator *(Matrix<Tm, Mm, Nm>& m);
template <int Mm, int Nm>
Matrix<Tm, M, Nm>...
Type: Posts; User: Osaou
template <class Tm, int M, int N>
class Matrix{
...
template <int Mm, int Nm>
Matrix<Tm, M, Nm> operator *(Matrix<Tm, Mm, Nm>& m);
template <int Mm, int Nm>
Matrix<Tm, M, Nm>...
Objects that are declared as const can only call methods that are declared const as well.
So, objects of your List class that are const...
const List myList;
...can for example call Empty()...
Remove() isn't declared as a const method, which makes it illegal for Clear() (which is declared as const) to call it.
My advice would be to completely remove the const-ness of Clear()... it doesn't...
Code or it didn't happen.
They never cease to amuse...
Yeah, I checked the vector file locally, and later the standard and deduced this.
Thanks for the help, man. =)
Heh, I edited my code to prefix size_type with "std::", and now it says "'size_type' : is not a member of 'std'"... =S
Yes, <string> is included.
Hm... so <string> is required for size_type? But according to cppreference.com the vector class has a capacity constructor taking a size_type argument...
Anyway, I tried including <string> but...
First result on google: http://www.computerhope.com/msdos.htm
Right, I'm trying to build a DLL using VSC++ 2005. I get numerous compilation errors, the first being "type 'int' unexpected", continuing with similarities such as "unexpected tokens preceding ';'"....
I really don't understand why you're allocating memory on the heap for those local variables... and I believe the second function should maybe be called "ATOI" instead, eh?
And yeah, you're not...
So... what exactly is your problem?
It's definitely Not bad practice...
That doesn't mean you should use it when it isn't necessary, however. I mean, it doesn't hurt, but it can lead to code clogging etc...
Because you beat me to it.
Amagad... <iostream>, then <string.h>... And the mess...
This book belong with the bible, in a dumpster.
Ugliest fella in the park, but he roars:
struct Header{
union{
struct{
__int32 size;
__int32 handle;
};
Mario summed it up pretty nicely, albeit with a rather ugly convention... But hey, all conventions that aren't exactly like mine are ugly, right?
(Edit: Sorry Mario, don't take it personally)
...
School assignments + lazy pupil = bad valibhav
Chaplin> Random question, is it possible to call delete on a modified pointer like this?
A better question is "how does delete/free() know how much memory to free when being called with a...
That's because in initialize() you allocate memory for one array of strings, fill it with drink names, and then in menu() you allocate memory for another array and print those strings...
Try...
Bitwise "extraction" (binary AND):
char bits = 0xFF; // bits = 1111 1111
if (bits & 0xF0){ // extracts the four bits in the command part
...
}
siavoshkc> Why we should use C headers by a wrapper, instead of some headers with same (or even better) functionality written in C++ language?
I honestly don't understand you're asking here.
...
Hm... Let's get one thing straight here. A linked list have nothing to do with the order in which nodes are placed and/or taken off... In other words, it doesn't matter if it's LIFO, FIFO or random...
My hunch is Bubba use DirectX... ^^
And yes, it certainly looks like it could be the near plane that's pulling some prank.
And yeah, don't forget to take into account the borrowing when subtracting.