Read in the whole file into memory(buffering the wohle file), make your changes in this buffer and write back the whole thing into your file.
Type: Posts; User: outlast
Read in the whole file into memory(buffering the wohle file), make your changes in this buffer and write back the whole thing into your file.
try mysql API doc
yeah, short code is nice! ;)
try:
#include <iostream>
#include <cmath>
using namespace std;
int main(){
Hi
try this:
GlWindow* win;
win = new GlWindow("open Gl");
Check google with the question: how does archiv-files works. it's really easy. you can use the same princip in your program.
aaa great! that could be the reason, because i've created my own lib-directorys! :) Hey Thanks! i'm going to try your suggestion this evening!
Greetings, Outlast
yes! but take it easy, it's a joke! ;)
:cool: easy babe! :D
Thanks for your answers. In DEBUG-Mode, i havn't this problem. my program works :confused:
Hi all! I've a problem with a release compilation of my project. i get the following errormessage form MS Visual Studio 6.0 SP 5 Can anybody tell me, whats going wrong? :confused: thanks
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hmmmm... okay, thanks. so i can as well doing the whole stuff by myself, writing my own "packer". :)
Hi all.
I've a question about DLL & Ressources onder Windows. for my little game i put the bitmaps into a DLL and i load it with LoadBitmap (...) in my program. Is there a way to load also other...