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    The IIDs For DirectX are kept in dxguid.lib, so I...

    The IIDs For DirectX are kept in dxguid.lib, so I would recommend you include that, too.
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    > this.mylabel = new...

    > this.mylabel = new System.Windows.Forms.Label[1];

    ...does not create a single label. It creates an array of references to labels but does not initialise any of the elements.

    mylabel[0] = new...
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    Nice of you to point out which of the lines was...

    Nice of you to point out which of the lines was number 22.

    > hfDefault = GetStockObject(DEFAULT_GUI_FONT);

    GetStockObject returns a HGDIOBJ, which is typedef'd to a void *. A HFONT is not a...
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    > Is there a way to make my windows program...

    > Is there a way to make my windows program support Microsoft Chinese IME?

    One assumes that since other programs do, there is a way.

    > where can I find the reference that allows me to do that?...
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    > Well, thing is, this function seems to just set...

    > Well, thing is, this function seems to just set mask to zero, or to whatever you have set using SetCommMask().

    Which is precisely what it's documented as doing.

    > Looked around some more,...
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    My best guess is a mismatch of threading models....

    My best guess is a mismatch of threading models.

    If your COM+ objects are apartment-model threaded, then there can only be one call to each object at any one time (which COM+ will synchronise)....
  7. You can simulate the action of the mouse using...

    You can simulate the action of the mouse using the mouse_event function.

    You can read pixels from the screen by first getting a DC to the screen (GetDC(NULL)), then using GetPixel. Don't forget...
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    > The idea I'm wondering about however is the...

    > The idea I'm wondering about however is the frameworks capability to allow the programmer to deploy much easier. Simply cut and paste the assembly, however does having too many unmanaged modules...
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    > Still this isn't .net. It's running unmanaged...

    > Still this isn't .net. It's running unmanaged code within a managed assembly.

    Of course it is. So is anything you do that interacts with the user. Ultimately it always comes down to unmanaged...
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    Quite the easiest method is to use the...

    Quite the easiest method is to use the ActiveMovie (quartz.dll) COM library.
    Add a reference to the ActiveMovie COM library with Add Reference. This will generate an RCW (runtime callable wrapper)...
  11. Thread: DDraw Problems

    by Esss
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    > #include "stdafx.h" Which contains...?

    > #include "stdafx.h"

    Which contains...?
  12. Thread: C# and barcodes

    by Esss
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    > Well...You need to find a pda that runs the...

    > Well...You need to find a pda that runs the .NET framework first

    All Pocket PCs can run the .NET Compact Framework. See http://msdn.microsoft.com/vstudio/device/sdebeta.asp
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    Or, alternatively, you could use J#, which plugs...

    Or, alternatively, you could use J#, which plugs into VS and allows you to compile Java natively.

    Microsoft only has a license for v1.1.4 of Java, so that's the latest version you'll see in any...
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    Alternatively, you could always read the help. ...

    Alternatively, you could always read the help.

    "Requirements
    Library: Use Winmm.lib."

    Add

    #pragma comment(lib, "winmm.lib")

    to your source code, or add winmm.lib to your project.
  15. Thread: OpenGL for games

    by Esss
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    > how optimized was the card? if its not...

    > how optimized was the card? if its not optimized then everything runs like ****.

    GeForce2 MX, 1290 drivers.

    > if your going to tell me you don't know already then maybe you should go back...
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    > Are you sure? It was. Now your linker...

    > Are you sure?

    It was. Now your linker settings are wrong. Take out the 'Entry Point' definition.

    > It still reports those "nonstandard extension used : nameless struct/union" messages!
    ...
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    Try adding #include before the...

    Try adding

    #include <initguid.h>

    before the Direct3D includes in one of your source files. You should not then need DXGUID.LIB.
  18. Thread: OpenGL for games

    by Esss
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    > thats BS since the GL renderer is poorly...

    > thats BS since the GL renderer is poorly written.

    I'm waiting for your counterexample. I'm quite willing to say that Unreal's GL renderer is poor; I'm not as willing to say that since it is, GL...
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    > Well, I included windows.h header, but it...

    > Well, I included windows.h header, but it doesn't even compile

    That's because your code is wrong. Congratulations.

    > D:\Dokumenty\cpp\pokus32\source.cpp(3) : error C2731: 'WinMain' : function...
  20. Thread: OpenGL for games

    by Esss
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    > Haveing the source is just a better type of...

    > Haveing the source is just a better type of documentation, you go do an google search for DirectX and OpenGL

    What exactly is that to prove? I can do the same for Linux versus Windows 2000; it...
  21. Thread: OpenGL for games

    by Esss
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    > I hear about people that perfer DX, but ive...

    > I hear about people that perfer DX, but ive never actually seen one that perfers DX, if they know GL?

    I note that the Unreal engine's Direct3D renderer is superior to the OpenGL renderer. There...
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    Well, why not post what else you thought you...

    Well, why not post what else you thought you needed to know, and maybe he'll update it?
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    If you want to use WinMain, you must use ...

    If you want to use WinMain, you must use

    #include <windows.h>

    wWinMain is not in windows.h, so you either need to use atlbase.h, or include the line:

    extern "C" int WINAPI wWinMain(HINSTANCE...
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    The board FAQ...

    The board FAQ http://www.cprogramming.com/boardfaq.html has links to tutorials which will help you, including one that will guide you through the process of making a game.

    > 4) Create a file...
  25. Thread: OpenGL for games

    by Esss
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    > OpenGL is the most powerful commercially...

    > OpenGL is the most powerful commercially available graphics library, so to answer your question OpenGL is da good stuff.

    Along with DirectX, which (in addition to being equally powerful) is...
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