Thats pretty strange, I got my matrix in the end from 3D Game Engine Design by David H. Eberly. I'm not too shabby at maths, but I can only assume that the matrices we are using (assuming we are all...
Type: Posts; User: Mr Q
Thats pretty strange, I got my matrix in the end from 3D Game Engine Design by David H. Eberly. I'm not too shabby at maths, but I can only assume that the matrices we are using (assuming we are all...
No probs.
There were a couple of mistakes in the matrix first of all, I cant remember specifically so I will post the matrix that I am using, there were some numbers wrong and some +/- signs in the...
no it was the tutorial on cprogramming about rotations, http://www.cprogramming.com/advtutorial.html:
Rotations in Three Dimensions by Confuted and Silvercord.
I worked through it from start to...
ok I am officialy a bit daft, I was going by the tutorial that confuted put up about the quaternions and he either got it wrong or deliberatly put a mistake in so that you would be forced to learn...
I have recently implemented the quaternion tutorial and everything seemed to be rotating ok until:
I wanted to rotate about the X axis and then on the Z axis. But, when I rotate on the X axis the Z...