> Why not take the time from the system just before the application begins making a move, again when it has a finished, and subtract the difference.
Good idea, but still the need the timer,...
Type: Posts; User: nicolas
> Why not take the time from the system just before the application begins making a move, again when it has a finished, and subtract the difference.
Good idea, but still the need the timer,...
Hello, there. I am building an application (a board game, like chess) using the Win32 API and have some problems using the timer.
The problem is that, as I read, timer messages are not...
I am working on a project in C, where I have to build a game that loses after some amount of time. Is there a way to do that?
Thanks a lot.
When you declare a *p, assign memory to it
p = (char*)malloc(5*sizeof(char));
and then release it
free (p);
itīs recommended to do the following:
Is there a function (like getch) which I can use, so when I move the cursor, like -> (to move right) an action occurs without pressing the enter key? Thanks!
Hey everybody. Just found this forum and even before posting this topic, Iīve already answered some questions I had!
Anyway, anybody knows how memory is managed in the C language? For example, how...