You could use an intermediary process to create the two processes and monitor the sending / recieving data between both applications. There's another idea for you.
You could create a file with...
Type: Posts; User: Tronic
You could use an intermediary process to create the two processes and monitor the sending / recieving data between both applications. There's another idea for you.
You could create a file with...
putchar() will do you fine.
You can do some interesting things with ostreams probably, but only if you're uhmm, interested, and dedicated and such~
That startup code doesn't need fixing. It's in C. C++ is just an overly hyped addition to C, with object oriented programming and some nifty STL things.
For such a simple group of functions, the...
Thanks anonytmouse! I was wondering what FOSS meant too x.x.
Which one of those methods to convert a character within an instance of the string class to an integer is the most efficient Daved?
WSAAsyncSelect() sounds right. I'm not completely sure though x.x. I'm actually just starting to use Windows Sockets myself. I found a really good tutorial if anyone wants it. Beej's guide annoyed me...
OH, by the way. There was a computer science professor at Stanford who optimized one of his programs loops by 12%. The trick to this optimization was that he optimized it with goto.
His name was...
Ahh, I see.
Ahh, then I strongly suggest sticking to Win32 menus until the remainder of your OpenGL knowledge (Until you get to things like double buffers, transparency and possibly tesselation).
As for the...
Since Microsoft's developers aren't the only ones supporting Unicode, I also don't see a link between Microsoft and Unicode...none at all.
First of all, I suggest you start supporting unicode.
Second of all, if you're really bent on undefining Unicode this is how! Look in your project settings for a value called "Character set."...
Well, first off you must understand that you cannot have your application communicating on the network and drawing at exactly the same time. It's virtually the same time, and there will most likely...
There are some registry start-up options that you can do. Check out how programs like Sub7 and the like start up and you'll see what I mean.
Man....this is so wrong =/. I sware, someone hates me somewhere. I've lost all of my cool links -_-; First the MP3 Encoding / Decoding API, and now my SDL tutorial...gah. Maybe I'll find it again...
bithub..how do you know all of this stuff? x.x. Is there some vast archive of knowledge that I'm missing?
If said vast archive of knowledge is MSDN...well....I guess I just fail at navigating it...
Hmm...sounds like you're not freeing up memory somewhere...but I can't see exactly where o_O.
Excellent! SDL is also alot simpler than using OpenGL directly. XD.
I strongly suggest supporting Unicode as well.
Start coding with it SOON! Like..NOW! It isn't too hard, either.
Why do you need a keyboard accelerator? o_O.
Yay. I guess I don't have to exercise my poor memory skillz after all XD.
Ahh. Here's an idea. You can just check what state the user is in by how many times he's pressed the alt+enter keys (successfully). Toggle on and off a bool or something.
I'm not sure how to go at...
Sorry I couldn't find anything better for you. I used an API for this a while back, but I forgot what it was called. I used it in conjunction with OpenAL, so it did some nifty tricks with 3D sound. ...
You might want to try the MCI API.
Check it out at: http://www.gamedev.net/reference/articles/article2053.asp
Quantum1024 << The compiler has to save all of the registers and restore them after the block of asm code.
Does that take alot of time? o_O.
If I were you, I would stay far, far away from DirectX. This isn't one of those "DirectX sucks" opinions at all, it's just really not the easiest API to learn.
OpenGL will create your game with...