cheers
Type: Posts; User: Death_Wraith
cheers
Wouldn't the first one compile with the macro?
cout<<"Hello World"<<std:endl;
and does the second one even compile? ;) That looks rough...care to explain it?
whats wrong with the macro?
Or
using namespace std;
I added the lib to my project, so I assume so...
Alright, I tried FreeType, but I keep recieving "[Linker Error] Unresolved external '_FT_Init_FreeType' referenced from E:\MYDOCS\CHRIS\PROGRAMING\DIRECTX\MERC ENGINE\UNIT1.OBJ" everytime I attempt...
Cheers. Looks good. Thanks all
Do you know of any good GDI text tutorials?
ah ok.....
But is it possible to use D3D text stuff with DirectDraw? IN any way, without blowing somthing up? ;)
DW
So if I convert everything to D3D, use a DX7 interface I still get DD right?
But I can't then tap into the D3D aspect right?
So could I use both interfaces? a DX9 and DX7 and use the Dx9 for...
Well damn! Now I find out! Ah well, I'm not tooo choked!
I'm using DX7 because thats what Andrés book uses. I want to stay simple until I fully dive into 3D! ;) and keep everything coherant with the book
Thanks for the links man, but those were primarly D3D based. I was looking for somthing for DirectDraw...
How would I go about writing a text engine for my DirectDraw game? I don't really even know where to start other than GDI, which I've heard is slow...
Cheers
DW
Ok, I just tried that. I put breakpoints in all of the switch cases. And somthing is definatly wrong. It drops into the first switch like it should, excecuts the first statment, misses the second,...
That didn't seem to make a difference. Here are the array values/sizes
class Tile
{
public:
RECT src_rect, dest_rect; //source and dest rectangles
LPDIRECTDRAWSURFACE7...
are you realeasing in the opposite order you created them?
ie: If you created x , y , z ----Realease in the order z , y , x
Does this help?
OK, thx, I'll try that
I would imagine people would be much more willing to do this if you posted the source! ;) I know you don't want to, but this is an
open source forum. Every app everyone posts has source included...
I'm trying to blt a surface depending on a value in an array, but nothing gets blted. Can anyone let me know whats wrong? Because I can't figure it out for the life of me! ;)
BTW,...
Ouch.... :mad:
Perhaps a little "Hey! yours is good!" Or a "Good job"?
makes sense. I'm surprised we all missed that actually! Its so obvious when I look at the code now...well, I guess I learnt me lesson!
Thanks all
/bow
Good man! Thanks a ton! I wasn't even looking there.....You sir, are my hero!
I also figured out WTH that error code means. It meas "There is so much wrong with your programming....",...
Alright, thanks. That really is useless! :confused:
OK, finaly got off my ass, and I got the HRESULT. It is: 40006d09
does this help?