They have tutorials that use the stencil buffer, but require that you already know how to use it to understand it (which I dont :/)
Type: Posts; User: Thunderco
They have tutorials that use the stencil buffer, but require that you already know how to use it to understand it (which I dont :/)
OpenGL, sry bout that.
I haven't been able to locate any stencil buffer tutorials that actually explain how to use it and what they are doing, just a bunch of tutorials that use it to achieve some effect or another, and...
Thats what I did to get my code in the first place. Turns out I was rendering all the verticies from the array, I kinda assumed that you could render the verticies in order, but you need to use hte...
YOu should knwo that the Frame index was changed because I was messing around with it, that doesn't make the difference, I just realized I posted it like that, sorry!
struct md2Header {
int magic;
int version;
int skinWidth;
int skinHeight;
int frameSize;
int numSkins;
int numVertices;
int...
Basically I'm loading the first frames verticies to start out with (Gotta start somewhere), then scale and translate them, swap Y-Z values, all that stuff. Now when I render it, I get this:
Image:...
I've used .NET and a few others (c#, asp.net, bunches of others), its not really any better, for the most part is worse. True there are some problems in C++, but I've never had any problem creting a...
If you look at the pictures, you see how they blend into different colors depending on the background, yes this is normal, but not the desired result. I only want the particles to blend...
I'm fully aware my code would not actually work that way, I do know the constructors are private(I think I said it in my previous post as well), I was just being lazy :D. I was also just trying to be...
The point of a singleton is that, whenever you make you try to make a new instance of it, you get the first created instance(unless no previous one has been created). SO if you're singleton has say...
Just to lend my 2 cents, I have no real idea about what you are talking about yet (although I'm learning, its time consuming), but for the complicated object systems, an excellent idea is to use a...
Alright, I've started my own particle engine, and it's been doing great, but the trick is, it looks nice when you blend just the particles, and the particles only. The trick is you would have to draw...