Wograld has been in production since 2006. The purpose is to develop a free software player-friendly game for GNU/Linux. We want to make something similar to Ultima Online. (Skill system, no levels, virtual world aspects as well as pvp combat)
This a multi-player online fantasy rpg. Server size would ultimately depend on what bandwith could handle. We should be able to get a lot more players than the crossfire code it is based on. The world lore encompasses four playable races, human, elf, undead and orc. There are also nine stupidities. The stupidities are principles that the peoples of Wograld live by, but basically they are stupid. These stupidities are Masochism, Lust, Humiliation, Thievery, Skepticism, Indiscretion, Foolhardiness, Paranoia, and Vengeance. More about the races and the stupidities is explained on the website. Wograld Main Page
Target Aim -
Free Software Project
Compensation -
There is no immediate monetary compensation, but everyone can have access to the source code whether you are on the project or not. Hopefully at some future date we may be able to sell premium services on paid servers, but if you are just doing this just to get paid don't waste your time.
Technology -
Programming:
- GCC
- gnu-autotools
- shell script
- CVS version control
-X11 libraries for User interface
- there is also a perl script but I don't think we will be doing much of that.
2D Sprite artwork
- GIMP
- .png files, compressed animation files
Music and sound
- Rosegarden
- audacity
- .ogg not .mp3
The game is based on an already existing working code base known as crossfire on sourceforge. Massive changes will need to be made such as a better user friendly interface, as well as numerous features that need to be added. (and things removed)
Talent Needed -
Programmers
.Must have at least 10 hours a week to spend on the project
.should not expect other team members to have to spoon feed them about things like autotools, version control etc.
.know the c programming language
.No LUA will be allowed, don't add anything that makes the game another dependency hunt for users and developers. I don't care how "cool" a new language or library is, it is easy to lose intrest in games when you are spending all your time hunting for libraries. Any patch that adds to dependency hunt will not be accepted.
Artists
.License artwork under the gnu/gpl or compatable license
.Don't copy work from other projects unless it is free licensed and modified to fit the game.
.Can do pixel art from a 45 degree isometric prospective
Musicians
.License music under gpl or compatable license
.Instrumental music fitting with game theme
.No screaming radio rock.
.provide source files in the form of musical notes
Quest/Script writers
.Must be willing to learn the yet to be determined scripting language
.Ideally also a programmer
.Sample of dialog/quest before joining project
.All quests must fit the theme of the game ie no sci-fi quests in midevil fantasy land, no mentions of out of character type things.
Website -
Wograld Main Page
Contacts -
The sourceforge mailing list is probably the best place to contact team members. The forums are also a good place to post any questions or ideas, although we do not check that as often as the email. If you do not like either of thosee and want to contact someone right away, i can be found on freenode (user name jastiv)
sometimes you can find me in the c chat channel (just don't ask newbie questions there lol) or the channel for the game that Wograld forked from .. crossfire.
You can also email me directly at
jastiv at yahoo dot com