I didnt say the source code is written. Now is anyone going to help me or not because this arguing is not getting us anywhere.
Andrew
I didnt say the source code is written. Now is anyone going to help me or not because this arguing is not getting us anywhere.
Andrew
Yeah. Thats right. All the programming is done. But only thing left to do is write the source code and compile it.
Andrew
I mean this in as nice of a way as possible but it is obvious that you have no idea what you are doing.
When you do the programming of something that is when you write the source code.
The stage before is a design phase in which you figure out what the program is suppose to do.
You say you have the XML files written but that is nothing. XML files are just data. What does that data represent and is XML the best format to use?
So far you have given very little useful information.
You also have a major flaw in your logic. You don't ask that someone who is interested contact you and then give useful information. You instead give useful information that will interest people who will then contact you because they are interested.
Who cares if you're going to use XML files, it has nothing to do with anything at this stage.
Without a full design, and a proper project manager... look how commercial companies have struggled: http://www.lessons-from-history.com/...20Failure.html
And no, I'm not saying you're going to fail. But it's going to take a lot of effort, time and possibly money not to.
You do realize that the 'easy' source code for a good MMORPG with any depth, scope, or replayability will take around 3 years with experienced devs and a well thought out design.1. There is a very small amount of work to be done just source code, then put on compiler and I will get a website developer to build a website.
You have not addressed anything important as of yet. You have absolutely no scoping into this project, no requirements, no design docs, no source code management system, no project manager, apparently no experienced devs, and no idea about the breakdown of the teams required. You can't just stick devs on a project and expect it to get done. Each team of devs will put together one piece of the puzzle but to do that they must know how the other pieces fit into the puzzle.
For instance this is an MMORPG so on the dev side alone you will need:
1. A client team that codes the actual game client.
2. A graphics team that will code the graphics engine and/or integrate an existing engine into the client.
3. A server team that codes the multiplayer server that talks to the client.
4. Probably a protocol team to decide how the server and client talk to each other.
5. A scripting team that will code the scripting system and/or integrate a script system into the client.
6. A game scripting team that will code using the actual scripting language to create the game logic.
8. A team of dedicated AI programmers to handle in game AI.
9. A team dedicated to tools programming. Perhaps the game will be created using an in-house editor? Maybe Maya, 3DS Max, or Photoshop plugins will be needed?
10. A shader implementation team. This falls under graphics but is a black art in itself. Just because a dev can render a scene doesn't mean he/she can also code pixel/vertex shaders.
11. A team devoted to in-game physics or integration of existing physics engine into the client.
12. Maybe a hardware team that procures different types of hardware on which to test and/or develop.
This is definitely not an exhaustive list and of course one team could perform multiple functions but you get the idea.
This is to say nothing of the teams required for the artwork, sound, voice-overs (if any), 3D models, level/world design, production, project management and support, testing (a big one), finance (the server cost alone for an MMORPG is phenomenal not to mention the support structure needed to keep it running 24/7), etc., etc., etc.
So far you have shown none of this and the fact that you think the simple part is the source code is extremely scary. It takes a lot of time, money, resources, and commitment to make any game....much less an MMORPG.
Last edited by VirtualAce; 08-26-2008 at 05:55 PM.
OMFG, I just choked on my coffee...
I honestly do not know how to respond to that statement. The definition of programming is writing the source code and compiling it, among other things. If you don't have the source code then you have not done any of the programming, let alone finished it.
Last edited by abachler; 08-26-2008 at 06:57 PM.
OMG this is the best post on this forum, HANDS DOWN. A+++!!!
I'll do it for $24 an hour! Take that abachler!
Certainly is not in the realm of possibility as it stands right now.
It will be when SkyNet becomes operational, and machines make other machines
Well, maybe its a better idea to post another thread and ask how to you layout a MMORPG source code and on that thread I might appreciate it if someone could just HELP me not do it for me just help me.
Thank you.
Andrew
Why would people use a MMORPG just to meet & chat...? They could just meet in World of Warcraft. At least then you'd have the added benefit that if you don't like your virtual mother-in-law you could always hack her to bits with your sword.
Out of curiosity, but how much C and C++ do you know?Originally Posted by Sir_McIntyre
Look up a C++ Reference and learn How To Ask Questions The Smart WayOriginally Posted by Bjarne Stroustrup (2000-10-14)