Quote:
I was thinking of providing my own screen coordinate system (in dependent of the screen resolution) what's the best way to go around that? It means I won't have to change anything client wise if I change from SDL to openGL for example.
I was thinking maybe 10,000 units in each direction which is scaled to the current resolution or is there a better way? Such as the attachment.
That's an interesting idea. In one of my programs I just used screen->w/3.0 or whatever all of the time. I never thought of introducing a new coordinate system. You'll have to let me know how it goes. :)