I would just like to hear from you guys... do you think VSC++ is efficient/practical to be used for game programming?
Would it be your first choice? If not, which one?
Thanks...
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I would just like to hear from you guys... do you think VSC++ is efficient/practical to be used for game programming?
Would it be your first choice? If not, which one?
Thanks...
lots of people use vc++ for games, it's fine. I use mingw32 though. it's a gcc port.
Yes. Its fine and one of the best IDE's out there in my opinion.
I would say one of the best (possibly the best) compiler and debugger out there. Just not IDE. The IDE kinda sucks and Microsoft still didn't get intellisense right.
For a good IDE look for SlickEdit. The compiler and debugger though should really be Microsoft's VC++ 2005
VC++ is probably what 99% of the current commercial games are created with.
No specific C++ question. Moved to GD.
>> The IDE kinda sucks and Microsoft still didn't get intellisense right.
I dunno. The IDE is OK but intellisense works most of the time for me. It's never given me a wrong list, but it very occasionally gives me no list.