Resizing a triangle. Why is my code not working?
Hello,
I'm trying to create an equilateral triangle that can be resized and rotated at the press of a button. To do so, I define the coordinates of the 3 points in the polar coordinate system, such that their angles from the origin are separated by 120 degrees each and that their lenght is r. In theory, whenever r is incremented, the triangle does too while remaining equilateral and the same for when it is decremented.
My code does produce an equilateral triangle but pressing PAGEUP/PAGEDOWN (which increments/decrements r ) does not seem to do anything. The same goes for rotating the triangle. I've used similar syntax to move the square using the arrow keys and change the colors of all objects with the space key so I'm stomped. I have no idea why it's not working.
I took the liberty to comment out irrelevant code and to bold the relevant parts. Any help would be appreciated.
Thank you for your time,
Gozulin
Code:
#include <windows.h>
#include <math.h>
#define PI 3.14159265
/* Square moves and changes colors */
const char g_szClassName[] = "myWindowClass";
/*
=======================================================================================================================
Step 4: the Window Procedure
=======================================================================================================================
*/
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
static double ang = 0;/* This is a displacement angle, when increased or decreased, it should rotate the triangle accordingly. */
static int r = 50;
static int red = 255;
static int green = 25;
static int blue = 5;
/*
* static int recsideH = 200;
* static int recsideV = 200;
* static int recdispH = 50;
* static int recdispV = 50;
* static int circsideH = 200;
* static int circsideV = 200;
* static int circdispH = 50;
* static int circdispV = 50;
* ;
//Each of these points is "imagined" in polar coordinates such that it is on the circle of radius r
//and the 3 points are separated by 120 degrees. These two conditions give us an equilateral triangle
//easily manipulated by changing the radius (increment or decrement r) and the angles of each point.
//I then convert their coordinates to cartesian using the X = cos(theta)*r . I multiply by PI/180 to
//obtain the angle in radians since that's what the cos() function takes as argument. I add
//300 to all coordinates to displace the triangle to the middle of the screen.*/
static int X1 = 300 + cos((ang + 270) * PI / 180) * r;
static int Y1 = 300 + sin((ang + 270) * PI / 180) * r;
static int X2 = 300 + cos((ang + 30) * PI / 180) * r;
static int Y2 = 300 + sin((ang + 30) * PI / 180) * r;
static int X3 = 300 + cos((ang + 150) * PI / 180) * r;
static int Y3 = 300 + sin((ang + 150) * PI / 180) * r;
LPPOINT dumb;
POINT point;
dumb = &point;
switch(msg)
{
case WM_PAINT:
HDC hDC;
PAINTSTRUCT Ps;
HPEN hPen;
hDC = BeginPaint(hwnd, &Ps);
hPen = CreatePen(PS_SOLID, 2, RGB(red, green, blue));
SelectObject(hDC, hPen);
//Rectangle(hDC, recsideH, recsideV, recdispH, recdispV);
//Ellipse(hDC, circsideH + 500, circsideV, circdispH + 500, circdispV);
MoveToEx(hDC, X1, Y1, dumb);
LineTo(hDC, X2, Y2);
LineTo(hDC, X3, Y3);
LineTo(hDC, X1, Y1);
DeleteObject(hPen);
EndPaint(hwnd, &Ps);
break;
case WM_KEYDOWN:
/*if((char) wParam == VK_UP && recdispV > 5)
{
recdispV -= 5;
recsideV -= 5;
}
else if((char) wParam == VK_DOWN && recdispV < 410)
{
recdispV += 5;
recsideV += 5;
}
else if((char) wParam == VK_LEFT && recdispH > 5)
{
recdispH -= 5;
recsideH -= 5;
}
else if((char) wParam == VK_RIGHT && recdispH < 635)
{
recdispH += 5;
recsideH += 5;
}*/
if((char) wParam == VK_PRIOR)
{
r -= 5;
}
if((char) wParam == VK_NEXT)
{
r -= 5;
}
InvalidateRect(hwnd, NULL, TRUE);
break;
case WM_CHAR:
if((char) wParam == 'g') MessageBox(hwnd, "You pressed a 'g'!", "WM_CHAR", MB_OK | MB_ICONINFORMATION);
if((char) wParam == ' ')
{
red = rand() % 256;
green = rand() % 256;
blue = rand() % 256;
InvalidateRect(hwnd, NULL, TRUE);
}
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
/*
=======================================================================================================================
FIXME:
=======================================================================================================================
*/
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wc;
HWND hwnd;
MSG Msg;
/* Step 1: Registering the Window Class */
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
wc.lpszMenuName = NULL;
wc.lpszClassName = g_szClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
if(!RegisterClassEx(&wc))
{
MessageBox(NULL, "Window Registration Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
/* Step 2: Creating the Window */
hwnd = CreateWindowEx
(
WS_EX_CLIENTEDGE,
g_szClassName,
"The title of my window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
800,
600,
NULL,
NULL,
hInstance,
NULL
);
if(hwnd == NULL)
{
MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK);
return 0;
}
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
/* Step 3: The Message Loop */
while(GetMessage(&Msg, NULL, 0, 0) > 0)
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return (int) Msg.wParam;
}