is there a way to bind SDL_Surface* to OpenGL texture. SDL allready supprots loading BMP's so it would be handy...
And i allready know about DevIL so don't reccomend it.
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is there a way to bind SDL_Surface* to OpenGL texture. SDL allready supprots loading BMP's so it would be handy...
And i allready know about DevIL so don't reccomend it.
thanks...