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Where did you learn it?
Strange thread, but im only wondering.....
I learnt my game programming skills via books i bought and
online tutorials, I also remebered a little bit from when I took my C course in college, although now all games I write are in C++.
i was wondering where some of you guys learnt the basics to the intemidiate stuff, either books or internet sites...
One of the first game programming books I purchased was
beginning C++ game programming by micheal dawson
great book, although I skilled most of the first few chapters as I aleady knew it! lol
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Books, books, books and more books. Articles, tutorials, personal research on a multitude of programming topics/areas. Trial and error ^100,000 power, crashing DOS, Windows, and any other OS I can get my hands on about a billion times times a billion.
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Yeah, what he said. My humble skills are nothing compared to most on this board, however. I guess I don't have time to read anymore.
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Echo Bubba except replace the 4x books with 1x books :)
I tend to read online articles more.
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I currently have 7 books, I reguarly read these forums and gamedev.net etc... and read about various algorithms, data structures etc... And tend to mess around with stuff that I read about. Although I haven't made very many useful programs. I can use what I read about well.
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>> And tend to mess around with stuff that I read about.
That's a very good point. It's no good sitting down and reading about something (books or otherwise) unless you put in some "fiddly time" as I like to call it. I've a got a project called "sandbox" which is just an empty main definition; I use it to whip up some fiddles whenever I want to test something I've read about / thought of.
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I learned all my game programming knowledge online; mostly from this site and this too. :D :cool:
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Programming at university, game specific stuff and majority of graphics stuff from online tuts, books, and academic papers (well, academic paper... namely Roettgers algo)
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I started learning C++ from this site a few years ago. I didn't actually start understanding stuff like classes, templates, pointers, etc, until a year or so ago. I have two books, Beginning OpenGL game programming, and Learn C++ in 24 hours.
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this website told me the basics of c++ then I bought the c++ primer, then i used theforgers win32 tutorial and now here i am
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I got a foundation in programming in classes and learned my own style along with a ever-increasing library of tricks developing games on my own. Now I get massive amounts of information from working as an ra on some ai (complete with homebrew 3d front end) research at school.
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I started out with Visual Basic (It was great at first), then my teacher lead me to Quick basic. Yeah, graphic stuff. I was so happy when i can draw a square on the screen in QB. Then C++ console came and changed my world. Now C++ is over me, as well as openGL. After all, 70% information i know about programming is from the internet. google is the best site ever.
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I am straight up all books, i will look at online tutorials if i am really interested in something and my mind wont comprimise with time but will eventually buy a book in a few days. Most seem to not like to buy books because they cost money, but i always live by the creed you cant put a price in knowledge.
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books, tutors, the usual stuff...