Originally Posted by fractality
Bubba, I don't know if it's we who don't understand you or you who don't understand us, but I'm old-school enough to have done pure tile based games on the amiga and if I where to do it today I would do it the way I said since modern graphics cards are all about polygon pushing. I doubt you'll run into fill rate problems since you should have almost no overdraw with your 2d rendering style.
About the code showing, it would take too much of my time to do it, sorry, fulltime work and girlfriend takes up enough of my time, I rather do my spare time coding on my own things.
If you get your tile rendering to work then great, I was just trying to suggest an alternative way without so much work involved.
You have to ask yourself if you're on the right track when your problem is that you need to render a fraction of the available texture memory on the graphics card onto the screen...I'm not trying to sound like a git, but I really think there are better ways to do this =)
English is not my prefered choice of language, so misinterpret my words in the nicest way possible =P