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The approach that I take in this book, how ever, is different. It is the product of seven years of teaching game programming to students of computer science at the University of North Texas. Typically, those students are smart enough to read the documentation that comes with the DirectX SDK, and smart enough to experiment with the code samples. The problem is, all that information is fragmentary and over whelming in its complexity. Therefs just so much information that its hard to know where to begin. Thatfs where my class comes in. I teach using a series of game demos for a side-scroller called Neds Turkey Farm. Each demo adds a new feature or set of features onto the previous one, much as a real game is developed. Thus, the class is as much about the process of coding a game as it is about DirectX