My pathfinding algorithm (download!)
I wrote a pathfinding algorithm which reduces the number of calculations required realtime by precompiling some data using connectivity matrices. The speedup comes from the fact that you do not need to know the entire path in order to make the next move. I started it on a whim and never thought it would work at all, much less be fast and use little memory. Subsequently I'd like to share it, have people tested it and all of that fun touchy programming garbage.
I wrote a paper detailing how it works and stuff so that if you don't care you don't have to see it in this post (it is .rtf though). You can get the link to that here:
Paper
The actual demo and the pertinent code can be found here:
Linky
controls:
wasd = increase velocity
g = hit brakes
click mouse1 to select the start/end node
mouse2 renders view from actors point of view
mouse looks around and stuff
tell me what you think and any issues you have run into