When I bulild games, I use BitBlt to draw my images. But a problem that I seem to come acrossed over and over is that BitBlt seems to choke my computer's memory. This is what I do for non transparent images:
Is this more memory efficient?Code:BitBlt(hdc, 0, 0, 0, 0, hdcMemory, 0, 0, SRCAND);
BitBlt(hdc, 0, 0, 0, 0, hdcMemory, 0, 0, SRCPAINT);
And If not what is?Code:BitBlt(hdc, 0, 0, 0, 0, hdcMemory, 0, 0, SRCCOPY);
Thanks in advance, August.