can anyone help with an air hockey game i am creating in c++, i need to figure out what do do after the code has detected a collision
but i can't seem to find any good sources on it at all
this is what i have so farCode:void checkPlayerCollision()
{
int temp;
int temp2;
int temp3;
temp = player.GetRadius();
temp2 = AIpuck.GetRadius();
temp3 = temp + temp2;
if( (player.GetXLocation - AIpuck.GetXLocation)%(player.GetYLocation - AIpuck.GetYLocation) <= temp3
{
}