-
Programming Mario
Hi, I have just finished Binary Search Trees in my classes.
I feel like I should beable to do something with what I know.
So I figure ill program mario (2d cuz I found the sprites).
I looked at allegro, but thats like using a nuclear power plant to run 1 light bulb.
So, ill just use Bitbliting and WIndows API.
Also ill be using 800x600 window.
So what advice, if any, at your own free will, would like to give?
-
Use Allegro or SDL because it isnt as intense as you might think.
-
Heck use Direct3D or OpenGL and use textured quads instead of bitblt sprites. It's really not that complex and you gain very simplistic rotation functionality. Try writing a sprite rotation function that does not use textured quads - you will pull your hair out and it will be slower than snot.
-
One other thing about OpenGL is you can easy scaling. When Mario gets the mushroom and gets bigger, just stretch the quad. :D