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opengl Game programming
After searching the boards, I am thinking about getting this book, but on amazon everyone says it is horrible. Why, I trust ya'll here, why are the reviewers saying this? I am thinking about getting this and the Opengl SuperBible. I have read most of Opengl RedBook, what do you think.
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well what books do you recommend then? I am thinking about opengl SuperBible, 3d Math Primer, and Opengl Game programming
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When I started learning OpenGL, I read the first 24 NeHe tutorials then got that book, it's a great start in learning OpenGL, highly recommended for OpenGL beginners.
However, it has a chapter about Win32 programming, and 2 chapters on DirectInput and DirectAudio, so you, (being a Linux dude ;)) may not be interested in them.
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I found it to be a great resource for learning basic OpenGL. Once you start moving into advanced topics the book loses its appeal. (which is expected of an introductory book)
I recomend it for learning.
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well I can draw primitives on the screen and texture them, enable lighting, fog, accumulation buffer, and scissor test. Should I get it or just the math one, That is where I need help.
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The book covers more topics like model loading, hightfield terrain rendering, particles, and simple game engine design/implementation.
Check out the TOC:
http://glbook.gamedev.net/oglgp.asp
If money isn't an issue, I suggest you get the book.
I also suggest you consider the book Real-Time Rendering (2nd ed.), it covers similar topics to the math primer book.