tiles/textures and sprites
Ive just started using DirectX 9 with C/C++ and im about to start my first game.
Its going to be a Tic-Tac-Toe clone (how original), and i was wondering, for the 9 squares, should i use 9 different squares (ie 18 triangles drawn as 9 primitives) and texture them with the X and O images, or do i use 9 sprites?
Im not sure which 1 is more efficient so i was wondering if someone could give me a few pointers regarding the subject.
I was also wondering, i tried rendering a textured plane, and my FPS was around 50-80, is this because im not rendering it efficiently? or is it normal?, i usually get 1400+ fps when rendering a blank screen, and around 800+ when rendering non-textured objects.
Any help would be appreciated, thanx
PaYnE