I can't seem to increment/decrement an object's hitpoints in a game. For example...
Any help is appreciated.Code:
#include <iostream>
class Player
{
public:
int getHitPoints() const { return HitPoints; }
void setHitPoints(int hit) { HitPoints = hit; }
private:
int HitPoints;
};
int main()
{
using namespace std;
Player Bob;
Bob.setHitPoints(10);
cout << "Bob gets hit!" << Bob.getHitPoints() - 2 << endl;
return 0;
}