-
real time game
How would I go about creating a real time game in Dev-C++ on Windows XP? I am thinking along the lines of having the user and some other monster be able to move around the board, but without the user having to wait for the computer and the computer having to wait for the user. Any help would be great.
-
In console mode you must use WINAPI function WaitForSingleObject.
-
could you please direct me to a good tutorial or something, or post working code?
-
Here's my second game. It's called Asteroids 1.0. I made this first in C and then in HC11 assembler. So that's why there's that frame with keyboard. It represents the HC11 development board. Anyway, this game is a good example of how you can use that function. If you'll have any questions about the code don't be afraid to email me.