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DxEngine source code
Speedy5 told me in a PM that he wanted to take a look at the source code of my 2D engine.
That was OK with me, because I was going to release the source later when my game was finished, but I found that I was unable to attach files to PMs.
So therefore I created this thread, prehaps others will find the code useful.
However I must warn you: Most of the source code was written three years ago and is quite messy. The only thing I've done in the recent days is the alpha blending and rotation code.
It supports:
- 2D graphics
- Hardware alpha blending
- Hardware rotation
- Bitmap objects (animation, movement, etc.)
- JPG, BMP, PNG, GIF file formats
- In-game console
- Keyboard, mouse and joystick (only one) input
- WAV sound: streaming and normal sampling
The engine should be compiled as a DLL with the macro DXENGINELIB_EXPORTS defined.
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Yea, I'm a butt, I never check my PMs. Hey thanks! I'll be looking at it and I'll PM you what I think.
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what's the registry stuff for?
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If Direct3D isn't available, the engine will try software mode and display a warning. The warning will only appear once, so it sets a key in the registry to tell the program that it has been shown.
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o cool
oh no way, neat-o that is...
btw, sang-drax do you think you could help me w/ this direct input strange-ness?
http://cboard.cprogramming.com/showt...threadid=40895
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another way is to store an empty file in the users tmp folder
also good for storing setting the user wants when the defaults can't be used.