gotta love Z-FIGHTING....*cough*
ok, i hate Z-FIGHTING, lmao, now, for some reason....i've noticed something
in my redraw code, i was setting up the view like so:
Code:
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,300.0f);
and that was giving me a hubbada lot of Z-FIGHTING when i got too far from something....
then, i changed the code to this:
Code:
gluPerspective(90.0f,(GLfloat)width/(GLfloat)height,0.1f,300.0f);
and now it miraculasly.....wow, horrible mis-spelling....got rid of all the Z-FIGHTING!!!
but, the thing is, now, whenever anything nears the edge of the screen, it looks like it's the Voyager going to warp 9, and it stretches out.......
so, is there ANY way to get rid of those Z-FIGHTING, and not have to have distorted edges of the screen?