I'm moving on to learn graphical programming, and I was wondering if I should use Allegro or SDL.
Thanks,
//napKIN
------->>All Hail John Carmack<<----------------
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I'm moving on to learn graphical programming, and I was wondering if I should use Allegro or SDL.
Thanks,
//napKIN
------->>All Hail John Carmack<<----------------
My vote goes to SDL.
SDL.
SDL
Thanks alot, I been having trouble getting Allegro so I downloaded SDL instead, and found that it is very good so far.
//napKIN
----->>All Hail John Carmack<<-----
My vote is Windows GDI. Slow but does the job, and nothing extra to download. And it's not something that was made up by some 3rd party, so companies might use it. Allegro is a library made by a 3rd party (i.e. not by you or M$); most professional companies won't use it. Probably the same with SDL.
SDL was used by Loki to port many Windows games over to Linux.Quote:
Originally posted by Hunter2
My vote is Windows GDI. Slow but does the job, and nothing extra to download. And it's not something that was made up by some 3rd party, so companies might use it. Allegro is a library made by a 3rd party (i.e. not by you or M$); most professional companies won't use it. Probably the same with SDL.
More recently, it was used in Unreal Tournament 2003 for Linux (installer is on the 3rd CD).
If Epic Megagames isn't a "professional company" then I don't know what is.
Not to mention that they use OpenAL for audio as well.
Quote:
Probably the same with SDL.
I don't understand what you mean by 3rd party. Unless
the company is Microsoft isn't the gdi made by a 3rd party?
While on the topic, how big is the SDL download? (in KBs or MBs)
It's pretty small only about 700kb and that includes documentation.
No, because Windows is made by Microsoft too, and you're only going to be using GDI with Windows, for obvious reasons. I sort of get what you're saying though...Quote:
Unless the company is Microsoft isn't the gdi made by a 3rd party?