how do i monitor keyboard input w/o stopping execution, i.e. getche()
in QBasic you can check a variable called inkey which records any key pressed no matter what else the program is doing... the input functions in c++, getche(), scanf() etc all stop program execution to record input...
at least those i have seen so far...
so i need to know how to get keyboard input without stopping program
i am making a game and i just finished the timer, then realized it would not work w/o this...
example:
(prints location description, starts timer, random chance to meet enemy every second, also checking keyboard for keys)
if anyone could offer help i would greatly appreciate it.
hey nevermind i got it thnx anyway
stupid me, finally read FAQ, found kbhit() so im okay now but ill have more questions!