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And how? (the number of 0's, then the number of 1's, then the number of 0's or something?)
huffman?Quote:
Originally posted by Hunter2
And how? (the number of 0's, then the number of 1's, then the number of 0's or something?)
:confused:Quote:
huffman?
Oh, "practical Huffman coding"?
"Huffman" efers to Huffman compression, which, I believe the .zip format utilizes.
Oh, I see.
there's also arithmetic coding, and the many library-based methods. i've written a huffman program and uploaded it somewhere here, if you want to search for it. bewarned, though, it will gain no points for elegance... or speed, for that matter.
Uh huh. Actually, I wasn't really worrying about getting points :D I was worrying about how I was gonna go about tackling the problem.
there's no shortage of data compression web sites. i recommend looking on google and getting an overall picture of what data compression involves.
Been there done that, but not been there very long :D To tell you the truth, I'd been thinking about making a data compressor earlier, but I was (well, and still am) busy making a game. And besides, I couldn't think of any way to compress data that wouldn't accidentally expand the data instead :( Oh well, if I ever decide to try it, I know where to look :)