the code(ignore the xtra header files
it writes to only the player variable. the stuff inside stats.sav is......Code:#include <iostream>
#include <string>
#include <stdlib.h>
#include <windows.h>
#include <conio.h>
#include <fstream>
using namespace std;
int gold, health, magic, attack, aim, defence, menuselect, ynvari, charactertype;
string weapon, shield, armor, szWord, szLine, player, empty, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18, item19, item20, item21, item22, item23, item24, item25, item26, item27, item28, item29, item30;
int main(int argc, char *argv[])
{
empty = "empty";
ifstream fin;
fin.open("Stats.sav");
if(fin.fail())
{
cout << "ERROR: Could not find Stats.sav!\n";
system("pause");
goto menu;
}
cout << endl;
fin.clear();
fin >> szWord >> player;
fin >> szWord >> charactertype;
fin >> szWord >> health;
fin >> szWord >> gold;
fin >> szWord >> magic;
fin >> szWord >> attack;
fin >> szWord >> aim;
fin >> szWord >> defence;
fin >> szWord >> weapon;
fin >> szWord >> shield;
fin >> szWord >> armor;
fin >> szWord >> item1;
fin >> szWord >> item2;
fin >> szWord >> item3;
fin >> szWord >> item4;
fin >> szWord >> item5;
fin >> szWord >> item6;
fin >> szWord >> item7;
fin >> szWord >> item8;
fin >> szWord >> item9;
fin >> szWord >> item10;
fin >> szWord >> item11;
fin >> szWord >> item12;
fin >> szWord >> item13;
fin >> szWord >> item14;
fin >> szWord >> item15;
fin >> szWord >> item16;
fin >> szWord >> item17;
fin >> szWord >> item18;
fin >> szWord >> item19;
fin >> szWord >> item20;
fin >> szWord >> item21;
fin >> szWord >> item22;
fin >> szWord >> item23;
fin >> szWord >> item24;
fin >> szWord >> item25;
fin >> szWord >> item26;
fin >> szWord >> item27;
fin >> szWord >> item28;
fin >> szWord >> item29;
fin >> szWord >> item30;
fin.close();
cout << player << endl;
cout << charactertype << endl; // or any varibale besides player
cin.get();
return 0;
}
i wrote to the file int he same program using this code, it wrote to the file ok and stuffQuote:
Player: Playername
CharacterType: 2
Health: 100
Gold: 75
Magic: 9
Attack: 13
Aim: 13
Defence: 11
Weapon: empty
Shield: empty
Armor: empty
Item1: dagger
Item2: mediumsword
Item3: bronzesmallshield
Item4: bronzeplatewh
Item5: hppotion
Item6: hppotion
Item7: hppotion
Item8: hppotion
Item9: hppotion
Item10: empty
Item11: empty
Item12: empty
Item13: empty
Item14: empty
Item15: empty
Item16: empty
Item17: empty
Item18: empty
Item19: empty
Item20: empty
Item21: empty
Item22: empty
Item23: empty
Item24: empty
Item25: empty
Item26: empty
Item27: empty
Item28: empty
Item29: empty
Item30: empty
DONT COMPLAIN ABOUT GOTO STATEMENTS I WILL BE TAKING THEM OUT LATER!!!!!!!!!!Code:cout << "Choose your characters name." << endl ;
cin >> player ;
cout << "Choose what kind of character to be." << endl ;
cout << "1. Mage 2. Barbarian 3. Warrior 4. Archer" << endl ;
cin >> charactertype ;
switch( charactertype )
{
case 1: //Mage
magic=60;
attack=3;
aim=7;
defence=9;
item1 = "wizardybook";
item2 = "basicstaff";
item3 = "robe";
item4 = "manapotion";
break;
case 2: //Barbarian
magic=9;
attack=13;
aim=13;
defence=11;
item1="dagger";
item2="mediumsword";
item3="bronzesmallshield";
item4="bronzeplatewh";
break;
case 3: //Warrior
magic=9;
attack=13;
aim=13;
defence=11;
item1="dagger";
item2="mediumsword";
item3="bronzesmallshield";
item4="bronzeplatewh";
break;
case 4: //Archer
magic=9;
attack=12;
aim=16;
defence=11;
item1="dagger";
item2="arrows";
item3="leathercloths";
item4="bow";
break;
default:
break;
} // end charactertype
gold=75;
health=100;
item5="hppotion";
item6="hppotion";
item7="hppotion";
item8="hppotion";
item9="hppotion";
item10=empty;
item11=empty;
item12=empty;
item13=empty;
item14=empty;
item15=empty;
item16=empty;
item17=empty;
item18=empty;
item19=empty;
item20=empty;
item21=empty;
item22=empty;
item23=empty;
item24=empty;
item25=empty;
item26=empty;
item27=empty;
item28=empty;
item29=empty;
item30=empty;
weapon=empty;
shield=empty;
armor=empty;
// finishes off item varibles and starts writing to stats.sav
ofstream fout;
fout.open("stats.sav");
fout << "Player: " << player << endl;
fout << "CharacterType: " << charactertype << endl;
fout << "Health: " << health << endl;
fout << "Gold: " << gold << endl;
fout << "Magic: " << magic << endl;
fout << "Attack: " << attack << endl;
fout << "Aim: " << aim << endl;
fout << "Defence: "<< defence << endl;
fout << "Weapon: " << weapon << endl;
fout << "Shield: " << shield << endl;
fout << "Armor: " << armor << endl;
fout << "Item1: " << item1 << endl;
fout << "Item2: " << item2 << endl;
fout << "Item3: " << item3 << endl;
fout << "Item4: " << item4 << endl;
fout << "Item5: " << item5 << endl;
fout << "Item6: " << item6 << endl;
fout << "Item7: " << item7 << endl;
fout << "Item8: " << item8 << endl;
fout << "Item9: " << item9 << endl;
fout << "Item10: " << item10 << endl;
fout << "Item11: " << item11 << endl;
fout << "Item12: " << item12 << endl;
fout << "Item13: " << item13 << endl;
fout << "Item14: " << item14 << endl;
fout << "Item15: " << item15 << endl;
fout << "Item16: " << item16 << endl;
fout << "Item17: " << item17 << endl;
fout << "Item18: " << item18 << endl;
fout << "Item19: " << item19 << endl;
fout << "Item20: " << item20 << endl;
fout << "Item21: " << item21 << endl;
fout << "Item22: " << item22 << endl;
fout << "Item23: " << item23 << endl;
fout << "Item24: " << item24 << endl;
fout << "Item25: " << item25 << endl;
fout << "Item26: " << item26 << endl;
fout << "Item27: " << item27 << endl;
fout << "Item28: " << item28 << endl;
fout << "Item29: " << item29 << endl;
fout << "Item30: " << item30 << endl;
fout.close();