BitBlt and vertical retrace
I'm having troubles with the vertical retracer when blitting a lot of images using BitBlt (windows GUI program). The window becomes very flickery.
Is there any way to start the rendering sequency just after the vertical retracer have finished?
I'm also having troubles with a non-working scrollbar. I create it using CreateWindow();
Code:
ScrollHandle = CreateWindow("SCROLLBAR", "-+UnusedString+-",
WS_CHILD | WS_VISIBLE | SBS_HORZ, 0, 480, 640, 20, hWnd,
(HMENU)Scrollbar, GlobalInst, NULL);
(GlobalInst = the HINSTANCE sent to WinMain)
Later I set the range using SetScrollInfo();
Code:
SCROLLINFO TempScroll;
TempScroll.cbSize = sizeof(SCROLLINFO);
TempScroll.fMask = SIF_RANGE | SIF_POS;
TempScroll.nMin = 0;
TempScroll.nMax = Width-20;
TempScroll.nPage = 0;
TempScroll.nPos = 0;
TempScroll.nTrackPos = 0;
SetScrollInfo(ScrollHandle, SB_CTL, &TempScroll, TRUE);
But the scrollbar won't respond to mouse clicks properly, you cannot "scroll" the scrollbar...
Any idea what could be wrong?
Re: BitBlt and vertical retrace
Quote:
Originally posted by Magos
I'm having troubles with the vertical retracer when blitting a lot of images using BitBlt (windows GUI program). The window becomes very flickery.
Well to my knowledge you cannot draw during the vertical blank interval with GDI like you can with DirectX. But to avoid some of the "visual artifcats" try creating a compatible DC and blitting the image there first like a back buffer. This usually helps a lot.