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getting started...
I'm a noob. Of course.
I'd like advice on how I should direct my study. My long term goal is doing a mod for a 3d shooter. Obviously, with no experience with modern programming I have a long way to go.
I've gotten a compiler and a few C++ tutorials (BTW, why not just C+ ?) and am shambling right along.
What should I keep in mind/look at for basic 2d and 3d rendering and animation stuff? I've glanced at books on direct x and open gl etc. What I don't know is which to pick for what and why. :D
I'm not looking for anyone to spend a lot of time on replys since I won't even get to this stuff for awhile. I just want to be pointed in the right direction so I don't waste alotta time on something totally stoopid. :cool:
Thanks all.
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Start looking at SDL. www.libsdl.org It might be a good way to start. It's much easier to learn than DirectX, especially if you're a beginner.
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well i suggest ( being a n00b myself ) making sure you know how to at least make a calculator before you do anything else...
As far as C+... ++ is an operator wich makes a variable increase...
C... C++
any way... I think the best way to get into vidgames is to make a couple of text based games first ( games using letters in stead of graphics ) and then try using Allegro wich is the easiest Game library there is :D
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get intimate with the language first. then learn the API that you plan to use (win32, directX, openGL, the game's mod API).
if you get to that stage, then you're ready to do what you want to do.
I think you'd get disheartened very quickly trying to do a mod or graphics stuff without knowing the language first! coz it's not as easy as it sounds.
good luck!
U.
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thanks
Much appreciated. On my way to the bookstore now to pick up some dummy class c++ book. Been using internet tutorials but my con sux so I'm gonna try to make it easy on myself. :)
Any 1st/2nd book recommendations? I'll get one today, but if it sucks I can swap it out. :D
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C++ Black Book it tells everything from cout to vectors, structs, algorithms...
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you may also want to get a reference.