What's the sleep() function for C?
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What's the sleep() function for C?
The sleep function, in Windows.h, is used ( most commonly ) for finer time procedures. You could use the stuff in time.h for instance, to put a predetermined pause in your program in seconds. You would have to create a function for this, then simply call it specifying how long you want your program to pause before continuing:
Sleep, is used in miliseconds:Code:/*
Function:
wait_a_moment(int seconds)
Purpose:
Provide a predetermined pause in the program
giving the user enough time to read a message.
Continue program execution after time is up
without any user interaction.
Usage:
wait_a_moment(3) - Pauses for 3 seconds
wait_a_moment(5) - Pauses for 5 seconds
*/
#include <time.h>
void wait_a_moment(int seconds);
void wait_a_moment(int seconds)
{
clock_t endtime = clock() + seconds * CLOCKS_PER_SEC;
while ( ( clock() < endtime ) );
}
Code:#include <windows.h>
#include <stdio.h>
int main()
{
printf("Pausing..");
Sleep(200);
return 0;
}
The sleep function allow you to pause the program for x number of millisecond's, the syntax is:
The above example is would pause the program for two millisecond's.Code:int main();
{
sleep(2);
printf("this is the sleep function.\n");
return 0;
}
Hope that help's.
> int main();
My compiler doesn't like that very much.
How about:
The only reason i'm confident enough to post help is because i've just learned all about the sleep function. My bad.Code:int main()
{
sleep(2);
printf("this is the sleep function.\n");
return 0;
}
Man page for sleep(c)Code:SLEEP(3) Linux Programmer's Manual SLEEP(3)
NAME
sleep - Sleep for the specified number of seconds
SYNOPSIS
#include <unistd.h>
unsigned int sleep(unsigned int seconds);
DESCRIPTION
sleep() makes the current process sleep until seconds sec-
onds have elapsed or a signal arrives which is not
ignored.
RETURN VALUE
Zero if the requested time has elapsed, or the number of
seconds left to sleep.
CONFORMING TO
POSIX.1
BUGS
sleep() may be implemented using SIGALRM; mixing calls to
alarm() and sleep() is a bad idea.
Using longjmp() from a signal handler or modifying the
handling of SIGALRM while sleeping will cause undefined
results.
SEE ALSO
signal(2), alarm(2)
GNU April 7, 1993 1
There, miliseconds, and regular seconds, hope you got enough information.
here's another for ya:
little fact about Sleep() not sleep()Code:NANOSLEEP(2) Linux Programmer's Manual NANOSLEEP(2)
NAME
nanosleep - pause execution for a specified time
SYNOPSIS
#include <time.h>
int nanosleep(const struct timespec *req, struct timespec
*rem);
DESCRIPTION
nanosleep delays the execution of the program for at least
the time specified in *req. The function can return ear-
lier if a signal has been delivered to the process. In
this case, it returns -1, sets errno to EINTR, and writes
the remaining time into the structure pointed to by rem
unless rem is NULL. The value of *rem can then be used to
call nanosleep again and complete the specified pause.
The structure timespec is used to specify intervals of
time with nanosecond precision. It is specified in
<time.h> and has the form
struct timespec
{
time_t tv_sec; /* seconds */
long tv_nsec; /* nanoseconds */
};
The value of the nanoseconds field must be in the range 0
to 999 999 999.
Compared to sleep(3) and usleep(3), nanosleep has the
advantage of not affecting any signals, it is standardized
by POSIX, it provides higher timing resolution, and it
allows to continue a sleep that has been interrupted by a
signal more easily.
ERRORS
In case of an error or exception, the nanosleep system
call returns -1 instead of 0 and sets errno to one of the
following values:
EINTR The pause has been interrupted by a non-blocked
signal that was delivered to the process. The
remaining sleep time has been written into *rem so
that the process can easily call nanosleep again
and continue with the pause.
EINVAL The value in the tv_nsec field was not in the
range 0 to 999 999 999 or tv_sec was negative.
BUGS
The current implementation of nanosleep is based on the
normal kernel timer mechanism, which has a resolution of
1/HZ s (i.e, 10 ms on Linux/i386 and 1 ms on Linux/Alpha).
Therefore, nanosleep pauses always for at least the speci-
fied time, however it can take up to 10 ms longer than
specified until the process becomes runnable again. For
the same reason, the value returned in case of a delivered
signal in *rem is usually rounded to the next larger mul-
tiple of 1/HZ s.
As some applications require much more precise pauses
(e.g., in order to control some time-critical hardware),
nanosleep is also capable of short high-precision pauses.
If the process is scheduled under a real-time policy like
SCHED_FIFO or SCHED_RR, then pauses of up to 2 ms will be
performed as busy waits with microsecond precision.
CONFORMING TO
POSIX.1b (formerly POSIX.4).
SEE ALSO
sleep(3), usleep(3), sched_setscheduler(2), and timer_cre-
ate(2).
Linux 1.3.85 1996-04-10 1
Sleep is a windows function that is in miliseconds...
the reason it is a windows only function is because windows, when it boots up does these time thigns:
Grabs time from time chip:
Grab a few seconds for randomness and time measurement
when it has the full second in memory it can seperate this into smaller portions this is why it is a windows ONLY function.
The time Chip only has seconds, not milliseconds.
:D Gee, now the new guys don't even have to search for the man pages.