I'm going to make a pong for a first game using either DirectDraw 8.0 or Allegro(sp?)....and would like to know if anyone has any tutorials to get me started.....
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I'm going to make a pong for a first game using either DirectDraw 8.0 or Allegro(sp?)....and would like to know if anyone has any tutorials to get me started.....
Hah, good luck. You should be starting on console programming with a game like tictactoe or blackjack. Pong is much too complex for a first game.Quote:
I'm going to make a pong for a first game using either DirectDraw 8.0 or Allegro
I've already done console programming.....just not like blackjack or so......
pong is NOT hard to make!
1. It is for someone just starting out
2. If I could load my images, then I wouldn't have to ask really anything here....but I ain't got the ddutil.h file, and I can't seem to load a image using Win32.....so I am trying to figure out Allegro or SDL
Using regular win32, load a bitmap like GT says, i don't know anything about DirectX or allegro...
here is the link, its towards the bottom of the page:
http://www.gametutorials.com/Tutoria.../Win32_Pg2.htm
How is Pong more complex than Black jack and tic tac toe? It is much less complex if anything....Quote:
Hah, good luck. You should be starting on console programming with a game like tictactoe or blackjack. Pong is much too complex for a first game.
Pong is a very good game to start off making as a beginner as your first game. I have a few suggestions.
- If this is your first game, do not even try to venture into DirectX 8. It will be way over your head.
- Try 13h graphics mode in DOS. It is incredibly easy to use and an awesome mode to learn how to do graphics in. Games such as Doom and Quake were all made in 13h also. You can find EXCELLENT 13h tutorials at www.brackeen.com
- I dont suggest starting with OpenGL either. It forms bad graphics habits because it is so user friendly....learn real graphics first....then use OpenGL....I have talked to several people who have made some pretty nice things in OpenGL...but sad to say....they know nothing about graphics at all...
- If you dont want to do DOS, try SDL (www.libsdl.org). It is very nice and easy to use. It let's you code with the simplicity of DOS, but it compiles for Windows. i.e. you dont have to write a complex WinMain function, just a normal int main, and it compiles for Windows. I love SDL.
- Allegro is good too, but I have no experience with it. So I cannot suggest anything there. I have heard very good things about it though.
Ok, I'll check it out.....Quote:
- Try 13h graphics mode in DOS. It is incredibly easy to use and an awesome mode to learn how to do graphics in. Games such as Doom and Quake were all made in 13h also. You can find EXCELLENT 13h tutorials at www.brackeen.com
Interesting......ain't like I really understood the stuff I was reading anyways (nehe.gamedev.net)Quote:
- I dont suggest starting with OpenGL either. It forms bad graphics habits because it is so user friendly....learn real graphics first....then use OpenGL....I have talked to several people who have made some pretty nice things in OpenGL...but sad to say....they know nothing about graphics at all...
If only I could find a good place with tutorials (I've already checked out Cone3D)Quote:
- If you dont want to do DOS, try SDL (www.libsdl.org). It is very nice and easy to use. It let's you code with the simplicity of DOS, but it compiles for Windows. i.e. you dont have to write a complex WinMain function, just a normal int main, and it compiles for Windows. I love SDL.
I can't find any tutorials on this eitherQuote:
- Allegro is good too, but I have no experience with it. So I cannot suggest anything there. I have heard very good things about it though.
Bad habits such as......Quote:
Originally posted by DavidP
- I dont suggest starting with OpenGL either. It forms bad graphics habits because it is so user friendly....learn real graphics first....then use OpenGL....I have talked to several people who have made some pretty nice things in OpenGL...but sad to say....they know nothing about graphics at all...
I am curious because I was just starting to understand OpenGL, and now you've said I have bad habits :(
I think he means that it'll be a bit to user-friendly....unlike D3D. But I don't understand it period....so feel lucky