need some help understanding this code win32
Basicly I want to get the user to input a directory and file name in another program, then the program saves it.
I plan to modify this code to suit my needs, however i need someone to help me understand this code better.
I can't seem to find where string is when the user enter something in and clicks the button. Would be nice if someone could tell me from line 4 to 33.
Code:
#include <windows.h>
#define ID_EDIT 1
#define ID_BUTTON 2
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
static HWND hwndEdit;
static HWND hwndButton;
static int len;
static TCHAR text[30];
switch(msg)
{
case WM_CREATE:
hwndEdit = CreateWindow(TEXT("Edit"), NULL, WS_CHILD | WS_VISIBLE | WS_BORDER,
50, 50, 150, 20, hwnd, (HMENU) ID_EDIT,
NULL, NULL);
hwndButton = CreateWindow(
TEXT("button"), TEXT("Set Title"),
WS_VISIBLE | WS_CHILD,
50, 100, 80, 25,
hwnd, (HMENU) ID_BUTTON, NULL, NULL);
break;
case WM_COMMAND:
if (HIWORD(wParam) == BN_CLICKED) {
len = GetWindowTextLength(hwndEdit) + 1;
GetWindowText(hwndEdit, text, len);
SetWindowText(hwnd, text);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, int nCmdShow )
{
MSG msg ;
WNDCLASS wc = {0};
wc.lpszClassName = TEXT( "Edit Control" );
wc.hInstance = hInstance ;
wc.hbrBackground = GetSysColorBrush(COLOR_3DFACE);
wc.lpfnWndProc = WndProc ;
wc.hCursor = LoadCursor(0,IDC_ARROW);
RegisterClass(&wc);
CreateWindow( wc.lpszClassName, TEXT("Edit control"),
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
220, 220, 280, 200, 0, 0, hInstance, 0);
while( GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int) msg.wParam;
}