Is it possible to do input handling without glut/glx in OpenGL.. preferably with Qt?
I've just begun reading the redbook and found a website that ports some of its example to Qt.
I am confused at some places though....primarily about the Question (in the subject) .
Is it possible to transparently use Qt as the background toolkit and pass everything it encounters to the QGLWidget which houses the context...initialization..everything I don't want to worry about now ? ....so that everything becomes surely portable in my code..
Also if anyone of you are intimately familiar with both....can you help me set up the basic code ...like a sandbox....on which I can ..err do whatever I like with everything I learn about OpenGL for the time being ?