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PlaySound();
I have recently run into a minor headache. I am useing the PlaySound funtion to play sounds with a small game im makeing. For the flags i used ASYNC or whatever. Problem is, when a sound is being played and another is played, is automatically stops the first sound to play the second. I want to be able to play over sounds and what not. Does PlaySound support this or should I move to DirectSound.
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if your moving along those lines i would move to direct sound it is probably more powerful and probably more advanced than what your currently using!
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Yeah, I figured I would be better off doing that. Thing is, the game is so small and simple, i didnt want to make the source really complicated. Well, thanks for the info...
>tHaPuTeR