Hey guys,
So I am using openGL to 3D plot some particle positions but I need to tag some particles blue and some red based on a flag read in from my data files.
Here's what I attempted to do to no avail.
Anyone have any clue where I am going wrong. I presume it's something simple like clearing a buffer or something.Code:for (k=0;k<7031;k++)
{
if(color[k] == 1){glColor4f(0.0,0.0,1.0,0.6);}
else{glColor4f(1.0,0.0,0.0,0.6);}
glTranslatef(ox[k],oy[k],oz[k]);
glutSolidSphere(0.1, 10, 10);
glTranslatef(-ox[k],-oy[k],-oz[k]);
}
Thanks,
Paddon