OpenGL - Texture or no texture?
Hi!
I need a new project to spend my spare time on, and this time I thought that I may program a 2d platformer.
I have traditionally always used textured quads for such games, but this time around I was wondering whether I might try sticking to untextured geometry (a la vector graphics).
What I was wondering about is the following: Resource-wise, will it be faster or slower to draw more untextured vertices (predominantly using glList) than less but textured geometry?
Thanks :)