If you have, tell us all what it is.
I myself have programmed audio effects software plugins that plug into host programs such as Cubase and Fruity Loops.
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If you have, tell us all what it is.
I myself have programmed audio effects software plugins that plug into host programs such as Cubase and Fruity Loops.
Show off!!!
I wrote a program that outputted "YOU SUCK" infinitely on a school computer and left it there.
no :(
Awesome. Not really, but seriously.Quote:
Originally Posted by Kurisu
I think this guy wins the thread.
I just finished a compiler with an LL parser and I'm currently writing a virtual machine (much RISCyness but has some very high level instructions) that runs objects for a 2d game engine I may finish someday :|
edit:
I should also probably point out there's really no good reason for not just making binary loadable objects, my motivation for the machine is purely academic.
I developed an application titled FlaBatch. It runs on Windows 9x/Me/XP.
It is freeware.
It batch Processes the Trace Bitmaps and Break Apart features in Macromedia Flash 4/5/MX/MX2004.
I don't know if it would be considered cool, but it has saved me a lot of time while producing my cartoons.
Second.Quote:
Originally Posted by spoon_
I programmed a document tracking system for work. It's not cool, but man is it useful.
(but it's in Access and VBA. yech)
I recently wrote a brain.......... interpreter. Sure it was a poor attempt compared but it was the first (working) interpreter / compiler I've written.
EDIT: Compared to the original 3 line implementation. Well, 3 physical lines, not statements.
heh I wrote a program like this at school too. The computers were old enough to have BASIC built into the ROM so the program was only 2 linesQuote:
Originally Posted by Kurisu
Code:10 PRINT "I hate school!"
20 GOTO 10
hrm lets see,
*-An eclipse plug-in that integrates bugzilla bug tracking http://people.redhat.com/jpound
*-Continous level of detail terrain renderer http://jeff.bagu.org/
*-Gmail notification tool (which runs on many platforms including linux) jeff.bagu.org again
&-Ray tracer
&-Spline surface demo (OpenGL/C++, terrains and arbitrary topology models)
&-Speech recognizer (phoneme streams to sentences, acoustic part was done for us)
&-Document genre classifier (input document, out comes genre like "fiction")
&-Document segmenter (Segments large texts by detecting topic change)
&-AI Soccer team (RoboCup - simulation)
* - Personal/Work projects - Open Source
& - School projects
Cool.Quote:
I just finished a compiler with an LL parser and I'm currently writing a virtual machine (much RISCyness but has some very high level instructions) that runs objects for a 2d game engine I may finish someday :|
edit:
I should also probably point out there's really no good reason for not just making binary loadable objects, my motivation for the machine is purely academic.
>>robocup
Wait, you wrote a program that simulates the robocup tournament, or you programmed one of the robots? impressive list of projects, Per.
Quote:
Originally Posted by BobMcGee123
RoboCup has different genres: 2 legged robots, 4 legged robots, etc etc.. One of them is pure simulation (no robots, just software). I wrote a team for the simulation server, a set of "intelligent agents" (as did everyone else in the class). Then we had our own tournament, it was a pretty fun class.
Thanks, there are more but those are the ones that came to mind.Quote:
Originally Posted by BobMcGee123
What sorts of AI constructs did you use, e.g. finite state machines, neural networks, fuzzy logic...I've dabble with those, including FANN, read the quake3 AI thesis, wrote simple applications with FSM inside a simple virtual machine coupled with 'genetics' dictating the probability of each instruction being executed next, etc. Fascinating stuff.
EDIT: good link, don't think I've read that one before. Bookmarked.