Quote:
Originally posted by funkydude9
Make a text-based simulation using classes... (ie how about a simulation of ten people walking around). You'll probably have an array of your class type, each representing one individual person. You figure out why kind of information needs to be stored about each person. You can store the area in which everybody can walk as a 2D array. You can base the movement of each person as a pattern, or just make it random. Make it as easy or as complicated as you want.
then add 'personalities' and action functionions to the people. ex) if person 1 with personality type 0 is standing beside another person, he will punch him. The person being punched then reacts based on their personality type. welcome to basic AI interaction