Hi, my new project is a turret that locks on the target...
The target is in a 2D space and has 3 coordinates, x and y...
How to calculate the angle of which turret has to move?
Is it something like this:
I know this isn't the whole thing because what would i do if angle was 0 at the start?Code:...
angle = 90;
scanf("%d", &x);
scanf("%d", &y);
for(i=0;i<x;i++){
angle = angle - (angle/2);
}
for(i=0;i<y;i++){
angle = angle + (angle/2);
}
...