Pixel perfect collision / "terrain" destruction
In 2D. The project I (well, we) are working on right now has lost momentum - I'm really not in a position to do it. I'm still learning, lots and lots, pretty much every day.
Meantime, we're thinking about another small-ish project.
Worms clone / insprired by Worms.
Questions. How do / can you perform pixel perfect collision in OpenGL ? Obviously we'll want the terrain destruction-ness of the Worms series, I mean that's half the strategy gone if we decide against it, right (Worms fans) ?
Any other comments about our idea are welcome, of course. I'm going to leave checking the replies until morning. Tired. Yeah, it's 19:20 over here but I've been up since like 4am.
Bai :)