what's a good compiler for games?
Could anyone tell me what's a decent compiler to use for games programming?
I was using Borland, but was told that it's not very quick in the graphics department and was advised to use Visual C++, but I'm not overly keen, to be honest - seems a bit over complicated.
Perhaps I should go back to DJGPP, and use Allegro - what d'ya reckon??
Re: what's a good compiler for games?
Quote:
Originally posted by adamdalziel
Could anyone tell me what's a decent compiler to use for games programming?
Windows Games with DirectX? Visual C++ 6, no question.
Windows Games with OpenGL? Visual C++6 most likely
DOS games? DJGPP. This "Vesa 1-3" mentioned is a DOS standard, which is why it won't work on a Matrox G400. So unless you want to develop for a platform that expired 6 years ago, I'd recommend Visual C++ 6.
i've been battling this problem for a long time
i know lots of people aren't gonna like to hear this, but i _HATE_ MSVC++, it and I just dont get along..
I've used:
Codewarrior (i got a student version - which i think means a student wrote it, it crashed every 5 minutes)
VC++ 6 & Direct X
VC++ 6 & SDL
BC5 & OpenGL
BC5 & Direct X
BC5 & SDL
BCB & SDL
BCB & Open GL
DevC++
DJGPP & SDL w/ OpenGL
and now DJGPP & Allegro
(Funny thing is that this leaves me with 3 compilers that were each between 70 and 150$ which are just lying around, as well as 5 books on other API's that I read but don't use anymore.)
Honestly, I like BCB (command line) and DJGPP (command line) the best, i dislike most IDE's (Code-Genie is nice look for it @ download.com)
And if you're like me (i'm a major 2d fan) OpenGL really isn't the best option b/c you'll have a lot of overhead you don't need. SDL's documentation & support is hard to come by, and Direct X is bloatware that is expensive to learn if you like to hold what you learn from. Allegro has DirectX wrapper functions and can make some real nice 2d (and some 3d, but you can use OGL if you need 3d) as well as some nice support and documentation.
So as of now I'm using CodeGenie & DJGPP & Allegro, and therefore I recommend the same, but command line isn't for everybody :).
Has anybody ever gotten Allegro to work with MSVC++ or BCC?
I realized that I wasnt able to utilize the Windows features of Allegro b/c of DJGPP's lack of Windows support. I _NEED_ Allegro libraries for BCC, or if someone has MSVC++6.0 and wouldn't mind sending me a few files i need to compile Allegro on BCC i'd really appreciate it.
(Lib.exe and any files it needs to operate.) -> [email protected]