Code:
#include <windows.h>
#pragma comment(lib, "wsock32.lib")

#include <winsock.h>
#include <stdio.h>






#define NETWORK_ERROR -1
#define NETWORK_OK     0

void ReportError(int, const char *);


int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow) {
	WORD sockVersion;
	WSADATA wsaData;
	int nret;
	SOCKET listeningSocket;
	SOCKADDR_IN serverInfo;
	SOCKET theClient;

	sockVersion = MAKEWORD(1, 1);			// We'd like Winsock version 1.1



	// We begin by initializing Winsock
	WSAStartup(sockVersion, &wsaData);


	// Next, create the listening socket


	listeningSocket = socket(AF_INET,		// Go over TCP/IP
			         SOCK_STREAM,   	// This is a stream-oriented socket
				 IPPROTO_TCP);		// Use TCP rather than UDP

	if (listeningSocket == INVALID_SOCKET) {
		nret = WSAGetLastError();		// Get a more detailed error
		ReportError(nret, "socket()");		// Report the error with our custom function

		WSACleanup();				// Shutdown Winsock
		return NETWORK_ERROR;			// Return an error value
	}


	// Use a SOCKADDR_IN struct to fill in address information


	serverInfo.sin_family = AF_INET;
	serverInfo.sin_addr.s_addr = INADDR_ANY;	// Since this socket is listening for connections,
							// any local address will do
	serverInfo.sin_port = htons(8888);		// Convert integer 8888 to network-byte order
							// and insert into the port field


	// Bind the socket to our local server address
	nret = bind(listeningSocket, (LPSOCKADDR)&serverInfo, sizeof(struct sockaddr));

	if (nret == SOCKET_ERROR) {
		nret = WSAGetLastError();
		ReportError(nret, "bind()");

		WSACleanup();
		return NETWORK_ERROR;
	}


	// Make the socket listen
	nret = listen(listeningSocket, 10);		// Up to 10 connections may wait at any
							// one time to be accept()'ed

	if (nret == SOCKET_ERROR) {
		nret = WSAGetLastError();
		ReportError(nret, "listen()");

		WSACleanup();
		return NETWORK_ERROR;
	}


	// Wait for a client




	while(1)
	{

	theClient = accept(listeningSocket,
			   NULL,			// Address of a sockaddr structure (see explanation below)
			   NULL);			// Address of a variable containing size of sockaddr struct
				MessageBox(hInst, "CONNECTED", "This program is:", MB_OK | MB_ICONINFORMATION);

	if (theClient == INVALID_SOCKET) {
		nret = WSAGetLastError();
		ReportError(nret, "accept()");
		WSACleanup();
		return NETWORK_ERROR;
	}
	else
	{

		char buffer[256];		// On the stack
//		char *buffer = new char[256];	// or on the heap
				MessageBox(hInst, "CONNECTED", "This program is:", MB_OK | MB_ICONINFORMATION);
		nret = recv(theClient,
	    buffer,
	    256,	// Complete size of buffer
	    0);
	
		if (nret == SOCKET_ERROR) {// Get a specific code// Handle accordingly
   return NETWORK_ERROR;	} 

		else if (buffer == "check_network")
		{
			MessageBox(hInst, "checkNW", "This program is:", MB_OK | MB_ICONINFORMATION);
		;}
		else if (buffer == "shutdown")
		{
			MessageBox(hInst, "shutdown", "This program is:", MB_OK | MB_ICONINFORMATION);
		;}
		else if (buffer == "restart")
		{
			MessageBox(hInst, "restartt", "This program is:", MB_OK | MB_ICONINFORMATION);
		;}
		else if (buffer == "lower_volume")
		{
			MessageBox(hInst, "lowervol", "This program is:", MB_OK | MB_ICONINFORMATION);
		;}
//	listeningSocket = theClient;
	}
		;
	}



//delete [] buffer;		// Manipulate buffer, then delete if and only if
				// buffer was allocated on heap





   // nret contains the number of bytes received
	
	
//	listeningSocket = theClient;

	// Send and receive from the client, and finally,
	closesocket(theClient);
	closesocket(listeningSocket);


	// Shutdown Winsock
	WSACleanup();
	return NETWORK_OK;
}





void ReportError(int errorCode, const char *whichFunc) {
   char errorMsg[92];					// Declare a buffer to hold
							// the generated error message
   
   ZeroMemory(errorMsg, 92);				// Automatically NULL-terminate the string

   // The following line copies the phrase, whichFunc string, and integer errorCode into the buffer
   sprintf(errorMsg, "Call to %s returned error %d!", (char *)whichFunc, errorCode);

   MessageBox(NULL, errorMsg, "socketIndication", MB_OK);
}

here's a prototype of my code
basically it's a server allowing a custom client(that i am going to create soon) to connect to it.
the problem is that when a client connects, and if the client shuts down instead of properly closing socket and disconnecting, the whole server program shuts down

is there anyway to prevent the server program from shutting down? I suspect it's due to the error checking codes but i cant put my finger on it

copied most of the codes from
johnie's winsock tutorial btw