Thread: How to transfer audio data in real time?

  1. #1
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    How to transfer audio data in real time?

    I wrote two programs:Server and Client,
    they communicate by audio through TCP protocol,
    but I find they couldn't communicate in real time,
    How to transfer audio data in real time?
    Could you support me some documents.Thanks.

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    > they couldn't communicate in real time
    What? Apart from internet latency, the communication is virtually instantaneous.

    It sounds like you just want to make a sound-file transfer program, in which case, it would be as easy as anything else: read it into a buffer, send it through, let TCP fragment up your data, let the other computer receive it, assemble it, and then save it as a sound file again.

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    and the hat of int overfl Salem's Avatar
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    Perhaps read this -> Real-time Transport Protocol - Wikipedia, the free encyclopedia
    And understand why TCP isn't perhaps the best thing to use (hence the invention of RTP).
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

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    If I want to write codes with RTP,
    what files do I need?
    I write codes using VC6

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    and the hat of int overfl Salem's Avatar
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    > If I want to write codes with RTP, what files do I need?
    Just a standard socket library, and lots of reading of RFC 3550 - RTP: A Transport Protocol for Real-Time Applications
    If you dance barefoot on the broken glass of undefined behaviour, you've got to expect the occasional cut.
    If at first you don't succeed, try writing your phone number on the exam paper.

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    VC6
    Seriously? Do you know how old this is? Why not something from this century? It's only marginally better than using Turbo C/C++.

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    Officially An Architect brewbuck's Avatar
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    Quote Originally Posted by leetow2003 View Post
    How to transfer audio data in real time?
    Define "real time." If you mean it in the technical sense (absolute guarantees on latency), then you're asking for the impossible. If "real time" means "really quickly" then you need to be more specific.
    Code:
    //try
    //{
    	if (a) do { f( b); } while(1);
    	else   do { f(!b); } while(1);
    //}

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